ABomb Pot Coach
Double board bomb pots · PLO4 and PLO5 · live games

Stop paying for pretty hands.

Thirty days. One lesson and one drill set a day, dealt by the engine and scored against a method you can run in ten seconds at a live table. Practise reading both boards, choosing bet sizes and working through river decisions before your next game.

$9 / 1 month$20 / 3 months$40 / lifetime · one-time
No solver vocabulary. Words you can use with a drink in your hand.Four cards by default, five on a switch.
Illustration
200+live nights on the books, every result recorded
1,000sof engine hands behind every rule, against tight, loose and aggressive tables
54 of 54decisions in the only published book on the game, matched by the method
10 secper decision. That is what you get at a real table, so that is what we train

THE 30-DAY COURSE

A plan for your next game.

One lesson. One drill set. A little more clarity at the table.

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30 lessons + drill setsPLO4 and PLO5Choose your access duration
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This is the launch list, not a purchase. No payment is taken. Course access starts after purchase.

Not ready yet? Start with the free material.Explore the method

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Why players lose at this game

Everyone sees the flop. Two boards, eight players, random cards. Someone has a set on one board about a third of the time with four cards and about half the time with five. A hand that looks great on one board and has nothing on the other is a hand that wins half the pot at best, and pays the full price to find out. People overplay it, get quartered on a shared straight, call a pot bet with a second-nut flush that needed to be good two times in three, and go home light.

The fix is not more theory. It is a small set of rules you can actually run with a drink in your hand, drilled until they are reflex. That is the course.

The thirty days

Week 1. See the boardNuts on every texture, a wrap without counting, quiet boards and wild ones, the four colours.Daily drill: thirty colour calls on two boards. Pass at nine of ten.
Week 2. The methodThe first bet, the table, push or pull, position, four cards against five.Daily drill: twenty flops, decide then reveal. Pass at 85% agreement.
Week 3. Facing betsReal hand or fold, assume the worst, the quartered straight, nuts on one board, the river arithmetic.Daily drill: fifteen turn and river spots plus the math quiz. Pass at 85%.
Week 4. The full tableSeven kinds of opponent, one bluff a night, win big and lose small, the night's budget.Daily drill: fifty hands against the bots on a ten-second clock. Pass at 80%.

The book, and what it cannot do

There is one serious book on this game: Georg Funke's "Mastering Double Board Bomb Pots", published by PLO Mastermind. It is good. Its first page says what most players never learn: Always try to play both boards. If you have nothing on one of them, you need strong (nuts) reasons on the other one to continue. We rebuilt its sample hands in our engine and our method agrees with the author's decisions in every one of them.

What a book cannot do is deal you the next hand. The author tells you to deal eight hands and two boards at your kitchen table twenty times. The engine does that without end, scores you against the method, and plays opponents with the habits of real people. That is the difference between reading about the game and getting better at it.

Why trust a site about a game this new

Because we did the boring part. We play double board bomb pots in a live game every week, with four cards and with five, and we keep the result of every night. When a rule looked right at the table, we put it into the engine and ran it for thousands of hands against tight tables, loose tables and tables that raise everything. Rules that lost money were thrown out, and some of our favourites lost money. What is published here is what was left. Who we are.

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