Stop paying for pretty hands.
Thirty days. One lesson and one drill set a day, dealt by the engine and scored against a method you can run in ten seconds at a live table. Practise reading both boards, choosing bet sizes and working through river decisions before your next game.
THE 30-DAY COURSE
A plan for your next game.
One lesson. One drill set. A little more clarity at the table.
Pick a seat
Eight seats, eight things a double board player has to know. The method and the numbers are free and complete. The course is where you drill them until they are reflex.
- The methodFour colours, ten seconds
- How often they have itSets, flushes, fulls by seat count
- River mathWhat a bet is worth
- Facing a betReal hand or fold
- From the blindsCheck, even with a set
- The trainerPlay a hand, free
- The bookWhat it says, what it lacks
- The course, from $9A month, three months, or for life
- 1The method
Four colours, ten seconds - 2How often they have it
Sets, flushes, fulls by seat count - 3River math
What a bet is worth - 4Facing a bet
Real hand or fold - 5From the blinds
Check, even with a set - 6The trainer
Play a hand, free - 7The book
What it says, what it lacks - 8The course, from $9
A month, three months, or for life
Why players lose at this game
Everyone sees the flop. Two boards, eight players, random cards. Someone has a set on one board about a third of the time with four cards and about half the time with five. A hand that looks great on one board and has nothing on the other is a hand that wins half the pot at best, and pays the full price to find out. People overplay it, get quartered on a shared straight, call a pot bet with a second-nut flush that needed to be good two times in three, and go home light.
The fix is not more theory. It is a small set of rules you can actually run with a drink in your hand, drilled until they are reflex. That is the course.
The thirty days
The book, and what it cannot do
There is one serious book on this game: Georg Funke's "Mastering Double Board Bomb Pots", published by PLO Mastermind. It is good. Its first page says what most players never learn: Always try to play both boards. If you have nothing on one of them, you need strong (nuts) reasons on the other one to continue.
We rebuilt its sample hands in our engine and our method agrees with the author's decisions in every one of them.
What a book cannot do is deal you the next hand. The author tells you to deal eight hands and two boards at your kitchen table twenty times. The engine does that without end, scores you against the method, and plays opponents with the habits of real people. That is the difference between reading about the game and getting better at it.
Why trust a site about a game this new
Because we did the boring part. We play double board bomb pots in a live game every week, with four cards and with five, and we keep the result of every night. When a rule looked right at the table, we put it into the engine and ran it for thousands of hands against tight tables, loose tables and tables that raise everything. Rules that lost money were thrown out, and some of our favourites lost money. What is published here is what was left. Who we are.